Highlander Blu-Ray Immortal Edition (SteelBook)
Left 4 Dead 2 (PC) First Impressions
South-East-Asia L4D2 Pack (RM138) Includes:
Valve proves to their fans that L4D2 is indeed a game worth moving from the original title. L4D2 is bigger and packed with everything more than it’s predecessor. It’s characters may not be the best attraction to seasoned L4D players, but it’s functions are certainly worth the transition. About valves promise to not desert the previous L4D, we have to wait & see if there will be more contents for it after L4D2 release.
King’s Bounty: Armored Princess (Demo), First Impressions
Shattered Horizon – First Impressions
As far as i’m playing using my not-so-powerful system. I’m playing VERY FINE with Definition Settings. It’s high detail if you’re wondering what that means. My specs are as follows:
2.4Ghz Intel Core 2 Duo
3GB DDR2 667 RAM (2GB should be enough)
XFX ATI Radeon HD 4830
See? It’s just a mid-range PC i’m currently using… with early C2D editions. Picture number 3 & 4 are samples of Balance (medium) detail quality.
Official Site: http://www.shatteredhorizon.com/
Test Your PC Capability: http://www.yougamers.com/gameometer/10360/
Jelajah Dunia PSN Home
Fighting Games: Oldschool/Mixed 2D vs Technical 3D
Everything in this world starts with a basic form. Even fighting games starts from 2D to 3D or even a Mix. Each is well respected with it’s own generation of players. However, a new direction taken from each title of the same genre is differentiating itself with the other. Thus forming a barrier between the subs.
While 2D fighting games maintain it’s pure “memorised based” movesets. A 3D fighting game tends to be more customisable and flexible. This has caused numerous theories on which one is the better twin. Fans among the genre/spesific title kept on teasing/mocking each other due to the limitations of variability seen by each side of the faction towards the other.
However, this is not true. Not 2D nor 3D is better than the other. Because both actually comes from the same fighting root. Today, i will show you how these 2 sub-genres are actually identical to the other. It’s like doing the same job with a different method. The objective however, remains the same.
2D fighting game fans tend to tease it’s younger counterpart by saying that the 3D genre is too simple to be executed due to it’s less rotational direction execution in order to execute a move or even a combo. This is because 2D fighting fans are used to memorise several types of long rotational direction for each move/super/hyper/ultra/finisher. Upon mastering several or every skill programmed for a spesific character. They can easily combine several rotational commands without hesitation or viewing.
3D fighting game however, uses a simpler.. more straightforward direction in executing it’s various flexible combo. Which ends up making most of these straightforward directioners unable to understand why it’s 2D counterpart uses complex rotation that doesn’t look related to the character’s action.
2D fighting game fans memorise their favourite character’s command. You could say the ones that play the old genre has very good memorising capability as an individual. Thus enabling them adapt to 3D easier than the opposite individuals adapt to 2D. Why is this? It’s because the rotations in 2D fighting genre seemed less logical to them to execute by nature. It might take some time before a fully-obsessed 3D fighter to be able to adapt to 2D fighter.
However, it can’t be argued that both parties have excellent reaction and memorising capability. Once the logic/unlogical barrier is penetrated, both sides can actually play the other genre quite skillfully. The only difference are some minor pro’s and con’s of each genre where for example a 2D usually can’t shift to another dimension of the field (OK, remembering Real Bout Fatal Fury. It actually can but very limited) whilst 3D can do it flexibly. Even so, a 3D cannot give a limitless visual imagination like the 2D could. To be frank, both sides are equally great and has it’s own weaknesses. If you understand what i mean, you’ll realize how worthless it is to argue which side is the better.
If 3D fighter fans think 2D fighter movelist can be mashed out easily, then you’re in for a BIG WRONG. Mashing habit only ables the player to execute very much normal moves. Some special ones might come out, but that’s limited to certain characters that has a super move that doesn’t involve changing rotation directions. For example: Ryu’s Shinkuu Hadouken is Down, Forward, Down, Forward + Punch. A player who simply mashes to rotate 360 non-stop in 1 direction may have done it accidently. But for a lot other character that has a changing rotation direction movelist. The chances for it to happen when mashing is a lot thinner. For example: Forward, Down, Back, Forward, Down, Back + Punch or Kick. This kind of move won’t happen a lot if you’re mashing. Why? Because the rotation direction isn’t simply that of 1 clock-wise or non clock-wise direction. The rotation direction needs to be changed instantly during the 2nd half part of rotating. So don’t loosely say a 3D fighter fan can easily adapt to 2D fighting. Coz it’s actually backwards.
But that doesn’t mean a 3D fighter’s gameplay is non-challenging. A 3D fighter’s directional command during moves may seem a lot simpler than 2D. The challenge instead is at it’s active-timing concentration. Where you must be very weary of the opponent’s level of bounce during a combo/juggle session. If your reaction is slow, the extra punch or kick won’t turn in as a combo. Because it failed to bounce the opponent more in order to not let he/she fall to the ground. For 2D, if the opponent falls/lands.. your chance to hit them further is done. But for 3D, there exists physics for each 3D model. Which allows them (opponents body) to be rebounced according the level of hit intesity done by the player’s combo. From there, 3D fighters are able to continue their hit and combo the opponent even more.
updated on 4/1/2010
Recently, There has been a quarrel regarding 3D is better than 2D because 2D fighters usually have cheap characters/bosses. It is true? I intend explain the truth:
Yes, 2D fighters sometimes (not all) have unbalanced/cheap characters which are just too strong compared to the other. People tend to seperate them in tier categories, Low Tier/Mid Tier/Strong Tier. Some characters were made stronger than others because of their size. For example, zangief is big. His speed is quite slow thus he cannot fight with others in terms of speed. This is why his damage power is more than other in order to give balance among players. However, this does not mean the character isn’t broken/made wrongly. In some situations like Street Fighter IV’s Zangief, although his speed is lower than others and his damage/attack power has an extra boost. There is another factor that could make the character unfair. For example, zangief has an invincibility that allows him to keep on going/attacking/grabbing although the opponent has already countered with an attack. This sucks, the bully will keep on using/bait/trap their opponent using the same dirty trick.
As for cheap bosses. Bosses were made harder/more invincible to suit their nature and to give challenge towards players who are able to fight until the finals. But with adequate skill and tactics, you are still able to win anyway. It’s just that it won’t be some newbie who just played for several hours/weeks/months. It’s gotta be someone who has 2D fighting spirit from his younger days and he/she has gained countless experience through battles. But bosses doesn’t effect a match between 2 players who seek fair challenge. Which is why they are locked at the beginning. Only a player skilled enough to win the finals or certain strict conditions are able to use them. Which is a conscience won’t be using them in a fair fight. A highly skilled player can kick the butt outta cheap boss players anyway so who cares? Some characters known for their high/unbalanced damage/invincibility are banned from tournaments so the issue of cheap characters isn’t that big unless you fight online with a random player.
But does this mean 3D fighters are more balanced? Yes AND No! Confused with my answer? OK, i’ll explain. Yes, 3D fighters are currently more balanced because their gameplay is based on higher level of mind-games. They don’t depend too much on Specials, Supers, Ultras or whatever extra feature that could boost your character in certain situations. 3D fighters tend immitate real-life fights where the best player is the player who takes action upon the opponents mistake. Well, actually.. 2D is also like this but the supers & specials are somewhat like Handycap where it helps you finish the fight in a cheesier way. 3D fighters doesn’t have to be like that. A 3D fighter can win without glorious supers. It’s like watching an actual street-fight.
As for cheap characters, gimme a break. Even 3D fighters like Tekken have godly near-invincible bosses like Dural from Virtua Fighter and Azzazel from Tekken. But again, are they even usable in online fights or tournaments? Mostly NO! So it wasn’t really an issue at all. Players who seek fair rivalry will tend to choose good tiers for an experience-rich match. It really comes down to the DISCIPLINE.
Ultimately, wether it’s 2D or 3D. A characters balance is PROGRAMMED. So each genre has it’s own chances of bug/broken/cheap if they aren’t QC’ed strictly. No need to be fanboyish and blame all the bad ones on the 2D genre. Coz it’s stupid and kills the fighting spirit itself. Seriously, if you really love fighting games why would condemn other titles? EACH GAME SHOULD BE PLAYED WITH A DIFFERENT MINDSET/GOAL/INSTRUCTION according to the games OBJECTIVE/AIM. So you can’t really compare them with a single guideline.
2D fighters are made to be fantasy-like/magical/uber-crazy-powered action and geared with systems that provide power/attack or even defensive assists according to their goal of having the ultimate imaginary fight. So it’s pointless for you to talk about balance infront of them unless they’re clearly too much of a bully AFTER CONSIDERING ALL THE SYSTEMS PROVIDED. These systems should be able to counter one another in terms of balance/fair fight. Each player has their own chance to gain and pull-out devastating attacks provided that they’re smart enough to utilize the system.
The point is, each game should be played with THE RIGHT MINDSET (according to the game’s objective/aim). Coz if you don’t, it won’t work! It’s like using an aeroplane on space.. would it work? No! You’ll have to use the RIGHT METHOD. The PURPOSE of the game itself VARIES FOR EACH TITLE.
Some people come crashing to other fighter topics only to bash something that they think is better on a certain title they play? So what? It doesn’t proof anything. They might think they’re genius and all stating quality facts for others. But it’s not! It’s just their ego on having their favourite title as the best. Like we should accept that?? Never!
DON’T EVER CLAIM YOU’RE A FAN OF A CERTAIN GENRE UNTIL YOU’RE ABLE TO UNDERSTAND/PLAY GAMES ACCORDING TO WHAT THEY’RE MADE FOR! Coz you’re lying to yourselves! Nothing is perfect…
Machine Part 1
Akhirnya, sampai gak 1 daripada 3 mesin production yg aku mohon daripada pelbagai agensi bantuan keusahawanan. Hari ni mesin Cooker/Mixer & Filler yg sampai dulu atas bantuan Lembaga Perindustrian Nanas Malaysia. Sayangnya tadi pintu kedai aku kecik x muat la pulak! So terpaksa letak kt rumah dulu sementara aku renovate pintu. Ribu2 mesin ni, kalo X dpt bantuan agensi keusahawanan mmg X terdaya nk beli. Lembaga Industri Nanas bg mesin ni free mengikut bajet tahunan diorang. Dgn syarat, semua produk aku mesti ada bahan berasaskan nanas. Nanas tersebut mesti dibeli dgn pekebun nanas yg berdaftar dgn lembaga nanas. Maknanya, diorang tolong aku. Aku plak tolong hidupkan perniagaan pekebun nanas dgn membeli nanas2 diorang tuk bahan produk. Motornya stainless steel buatan italy.. badannya je yg kilang tempatan buat. Mesin ni 3 in 1 function mengacau, memasak dan mengalirkan bahan ke botol. Dalamnya ada ruang tuk dapur gas.














































































































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